![]() AssetBundle bundles = Resources.FindObjectsOfTypeAll() ĭebug.Log("number of bundles " + bundles. If you still get this error and have lost track of the current AssetBundles, you can use Resources.FindObjectsOfTypeAll to find the already loaded AssetBundles in the memory as shown below. A guide to properly managing loaded AssetBundles can be found in our AssetBundles usage patterns tutorial. Keep track of loaded AssetBundles and unload them when you are no longer using them. However, when loaded they are considered the same AssetBundle, so it is not possible to load more than one variant of an AssetBundle at the same time. This also applies for AssetBundle variants because the only difference between them are the individual Assets contained in it and the variant name, which is appended to the AssetBundle Name to identify it. DeterministicAssetBundle ChunkBasedCompression StrictMode Ab build target is Android and heres code. This means you are trying to access to a previously loaded Assetbundle, like this: AssetBundle bundle = yet. Posts: 2 Hi, AssetBundle.Loadfromfile works normally in the editor, but I am getting Unable read header error in Android, can you help UnityVersion is 19.4.38f1 AssetBundle build option is here. ![]() This error is thrown because Unity will only allow you to have a single instance of a particular AssetBundle loaded in your application at one time. I’m using A file of the same name is already loaded from another AssetBundle.”
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